![]() Effective combos will still be effective, but enemies will hit harder, act a bit smarter, and how you assign your stat points will matter a lot more. ![]() ![]() Depending on how you like your challenge, this may be what you prefer.Īs the Darkest Dungeon comparison (a good one) was invoked, I find 'More Pain' to be like Standard mode or even Radiant mode on DD, but 'Good Always Wins' brings it closer to Stygian/Blood Moon-type difficulty. On that mode, the game got challenging enough quickly enough that I really started to learn-by-necessity how to put together a synergistic team of four minions, and it gets tougher as you climb the floors. For the most part I could freely swap minions in and out for each other and it really did not matter too much. ![]() Assume the role of Iratus once more and sweep aside all mortal resistance to do battle with the powers that be. When I first played this game, I started on 'More Pain' after the obligatory tutorial (which I found helpful) and did not ever really have much difficulty except maybe for a battle or two when encountering a new type of enemy. The culmination of the Arch-Necromancer’s malevolent efforts And, by extension, yours. ![]()
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