![]() ![]() Then back to outpost you return with some supplies. ![]() Going back to Deven if you got some good faction standings it is always great to have a few hauling jobs. The only issue with this is that you gotta do the hauling to Larnak and having a faction offer really helps when market price starts to crash. 60 slaves and 15 workers 30 fighters and just optimal scouts 4-6 (not that important) then whenever I return there are 200-250ish salt ready to be sold. Originally posted by urartu:Okay after fiddling around a bit with the outpost, I can say it is profitable even at first stage. I went for the wealthy victory but the last upgrade needs 1k marble and other stuffs, but there's no way to hoard that much resources, I don't remember we had this kind of crazy numbers before. I think it's definitely broken now, that's why I don't bother it anymore unless it's fixed. which would be strange since I'm pretty sure at least SOME stuff could be added pretty early on (prior to recent patches). That definitely sounds like it's completely broken then, unless you need to upgrade your base beyond a certain point for those options to become available again. They used to be able to be added in dialogue like pottery, linen, hides, and bones, but those options are gone too. That say how much they're supposed to add to gathering or production, but putting them into the warehouse doesnt seem to add those bonuses. We have a bunch of tooltips added to tools animals, etc. The option to add production boosting equipment to the outpost appears to be gone as well. You can add or remove them to the Outpost and watch the number not move. ![]() Originally posted by Mikeavelli:Scouts appear to be bugged and do not currently produce supplies for the outpost. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |